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I disagree, at least when it is done to the extent that Kotor 2 did.For instance, If another Star Wars game or book came out that had great characters and great story but the author decided that they hated mysticism in Sci-fi and wrote in that the Force actually didn't exist and never had existed and that all the things previously attributed to the Force in the movies and books actually had all been Jedi or Sith parlor tricks, then that would still be a terrible Star Wars story regardless of how good the rest of it was. That and she also seems to add a great deal of random information without explanation.For me, most of her attempts at lessons went like this:'Kreia: Is it really right to help people?' 'Kreia: Is it really wrong to be evil?' 'Yes it is, now shut up.' It's been a long time since I completed a playthrough, but I remember every time I did in the past, I wanted the option to tell her that she was crazy and I was going to be disregarding all her crazy and useless advice. Yet the game treated her statements like sage wisdom that couldn't be contradicted. Just because she doesn't approve of being a thug doesn't mean she is a neutral aligned character.Moreover, I found most of her pretentious attempts to question traditional Star Wars beliefs were about things that really didn't need to be questioned. She encourages the Exile to treat all his or her companions like tools, after all. Just because she had a specific (and utterly insane) agenda regarding nihilism and the force doesn't mean she wasn't evil. It's the whole point of the game.Kreia was still evil. And that's something that I don't think a restored ending can fix. Most of the characters especially, but despite the ridiculously unfinished nature of the game, I thought it's biggest problem was trying to tell a story that didn't fit into Star Wars at all in the end. For example, I don't think there ever needed to be a story set in Middle Earth where is was revealed Sauron was just trying to protect the oppressed orcs from human racism or something.I liked most of the individual parts of Kotor 2 better than the first game. Trying hard to break the 'rules' of franchise means a story probably shouldn't be written as a part of it.You know, sometimes the good guys ARE the good guys and the bad guys are the bad guys.
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And it is for exactly that reason that I think Avellone was the wrong person to write a Star Wars game's story. Hell, I'll dig up the old interview where Avellone said they wanted to take Star Wars in a direction it hadn't been before if I have to.I also think this. She, like some of the opinions expressed by some NPCs in TOR, believed that the galaxy would have a lot fewer problems - or at least multi-million death counts - without either Jedi or Sith around to hack at each other every few centuries.Now, contrast that with Lucas, who says the Force is the bestest thing ever bestiest bestest bestest, and the Jedi are the creamiest of the creamy cream crop (despite showing remarkable ineptitude at their stated jobs in his canon), and you can hopefully see why I view KotOR II as a Star Wars deconstruction.
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She saw the Force as, inherently, an element of chaos. She was out to knock off Jedi, Sith.everybody who uses the Force. She actually counsels against DS for DS' sake actions, same as she does with LS.Kreia wasn't just out to knock off Jedi. This is just a quick.utc edit to change the name of the Gate Guard in the Undercity to the name he reveals in his dialog, which is "Trewin." Just a minor detail that always bugged me. I know that you can present the sensors to find Zherron guilty but it also leaves the Sensor Search Quest open. I have played 1.8.2 and I am currently on my first LS run of 1.8.3. After 10 years of playing TSL, this quest still bewilders me. You obviously lacked the maturity to understand the character and the writing for KOTOR 2 in general. Ask her what happened or get her side of the story or even directly confront her he tried to get her to let her guard down she he could roofie her with a needle.